Creating the Art of the Game
By:Matthew Omernick
Published on 2004-03-24 by New Riders
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
This Book was ranked at 29 by Google Books for keyword how to draw and paint with your computer.
Book ID of Creating the Art of the Game's Books is 27-4GmyMBGEC, Book which was written byMatthew Omernickhave ETAG "1YDS+cuiEao"
Book which was published by New Riders since 2004-03-24 have ISBNs, ISBN 13 Code is 9780132705073 and ISBN 10 Code is 0132705079
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Book which have "320 Pages" is Printed at BOOK under CategoryComputers
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